AI Insights · Timothy · April 2022
Top 5 iOS Sports Games in Norway: Q1 2022 Performance
Explore the performance of the top 5 sports games on iOS in Norway during Q1 2022, covering metrics like weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 sports games on iOS in Norway showcased varied performance trends, with notable metrics in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into their market dynamics.
8 Ball Pool™ by Miniclip.com saw a steady decline in weekly revenue early in the quarter, starting at approximately $8.2K in the first week of January and dropping to around $4.1K by the end of February. However, the game experienced a resurgence in March, peaking at $7.4K. Weekly downloads were relatively stable, ranging from 1.0K to 1.4K throughout the period, while weekly active users fluctuated between 26.9K and 31.8K.
EA SPORTS FC™ Mobile Soccer from Electronic Arts demonstrated significant revenue fluctuations, starting at $1.3K in early January and peaking at $9.2K by the end of February. Weekly downloads varied from 383 to 1.1K, with a notable increase in mid-March. The game maintained a consistent weekly active user base, ranging from 10.6K to 12.4K.
Top Eleven Be a Soccer Manager by Nordeus experienced a peak in weekly revenue of $7.9K in early March, after starting the quarter at $5.1K. Weekly downloads showed substantial fluctuation, with a low of 40 in mid-January and a high of 480 in late February. Weekly active users remained relatively stable, fluctuating between 2.9K and 3.7K.
Golf Clash - Golfing Simulator from Electronic Arts had a peak revenue of $6.2K in mid-January, followed by a decrease to around $2.3K by the end of March. Downloads remained low, ranging from 23 to 72 per week. Active users also showed stability, with numbers fluctuating between 182 and 238 throughout the quarter.
Top Drives – Car Cards Racing by Hutch Games Ltd had a notable revenue peak of $7.7K in early February, but it fluctuated significantly, ending March at approximately $2.4K. Downloads were minimal, with the highest weekly download count being 66 in late December. Active users varied from 234 to 400, showing a general decline over the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.